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|
implement Engine;
include "sys.m";
sys: Sys;
include "draw.m";
include "../spree.m";
spree: Spree;
Attributes, Range, Object, Clique, Member, rand: import spree;
MAXPLAYERS: con 32;
clique: ref Clique;
# each member is described by a state machine.
# a member progresses through the following states:
#
# Notplaying
# istart -> Havedice
# otherstarts -> Waiting
# Havedice
# declare -> Waiting
# look -> Looking
# Looking
# expose -> Looking
# unexpose -> Looking
# declare -> Waiting
# roll -> Rolled
# Rolled
# expose -> Rolled
# unexpose -> Rolled
# declare -> Waiting
# Waiting
# queried -> Queried
# lost -> Havedice
# Queried
# reject,win -> Waiting
# reject,lose -> Havedice
# accept -> Havedice
plate, cup, space, members: ref Object;
dice := array[5] of ref Object;
declared: int;
# member states
Notplaying, Havedice, Looking, Rolled, Waiting, Queried: con iota;
# info on a particular member
Info: adt {
state: int;
id: int;
member: ref Object;
action: ref Object;
};
info := array[MAXPLAYERS] of ref Info;
plorder := array[MAXPLAYERS] of int; # map member id to their place around the table
nplaying := 0;
nmembers := 0;
turn := 0;
clienttype(): string
{
return "none";
}
init(g: ref Clique, srvmod: Spree): string
{
sys = load Sys Sys->PATH;
clique = g;
spree = srvmod;
plate = clique.newobject(nil, ~0, "plate");
cup = clique.newobject(plate, 0, "cup");
space = clique.newobject(plate, ~0, "space");
members = clique.newobject(nil, ~0, "members");
for (i := 0; i < len dice; i++) {
dice[i] = clique.newobject(cup, ~0, "die");
dice[i].setattr("number", string rand(6), ~0);
}
return nil;
}
join(member: ref Member): string
{
check();
pmask := 1 << member.id;
ord := nmembers++;
inf := info[ord] = ref Info;
inf.state = -1;
inf.id = member.id;
inf.action = clique.newobject(nil, pmask, "actions" + string member.id);
plorder[member.id] = ord;
setstate(ord, Notplaying);
check();
return nil;
}
leave(member: ref Member)
{
check();
ord := plorder[member.id];
state := info[ord].state;
info[ord] = nil;
for (i := 0; i < nmembers; i++)
if (i != ord)
setstate(i, Notplaying);
nmembers--;
nplaying = 0;
clique.action("say member " + string ord + " has left. the clique stops.", nil, nil, ~0);
check();
}
currmember: ref Member;
currcmd: string;
command(member: ref Member, cmd: string): string
{
check();
e := ref Sys->Exception;
if (sys->rescue("parse:*", e) == Sys->EXCEPTION) {
sys->rescued(Sys->ONCE, nil);
check();
currmember = nil;
currcmd = nil;
return e.name[6:];
}
currmember = member;
currcmd = cmd;
(nlines, lines) := sys->tokenize(cmd, "\n");
assert(nlines > 0, "unknown command");
(n, toks) := sys->tokenize(hd lines, " ");
assert(n > 0, "unknown command");
pmask := 1 << member.id;
ord := plorder[member.id];
state := info[ord].state;
case hd toks {
"say" or
"show" or
"showme" =>
case hd toks {
"say" =>
clique.action("say member " + string member.id + ": '" + (hd lines)[4:] + "'", nil, nil, ~0);
"show" => # show [memberid]
p: ref Member = nil;
if (n == 2) {
memberid := int hd tl toks;
p = clique.member(memberid);
assert(p != nil, "bad memberid");
}
clique.show(p);
"showme" =>
clique.show(member);
}
currmember = nil;
currcmd = nil;
return nil;
}
case state {
Notplaying =>
case hd toks {
"start" =>
assert(nplaying == 0, "clique is in progress");
assert(nmembers > 1, "need at least two members");
newinfo := array[len info] of ref Info;
members.deletechildren((0, len members.children));
j := 0;
for (i := 0; i < len info; i++)
if (info[i] != nil)
newinfo[j++] = info[i];
info = newinfo;
nplaying = nmembers;
for (i = 0; i < nplaying; i++) {
info[i].member = clique.newobject(members, ~0, nil);
info[i].member.setattr("id", string info[i].id, ~0);
}
turn = rand(nplaying);
start();
* =>
assert(0, "you are not playing");
}
Havedice =>
case hd toks {
"declare" =>
# declare hand
declare(ord, tl toks);
"look" =>
cup.setattr("raised", "1", ~0);
cup.setvisibility(pmask);
setstate(ord, Looking);
* =>
assert(0, "bad command");
}
Looking =>
case hd toks {
"expose" or
"unexpose" =>
expose(n, toks);
"declare" =>
declare(ord, tl toks);
"roll" =>
# roll index...
# XXX should be able to roll in the open too
for (toks = tl toks; toks != nil; toks = tl toks) {
index := int hd toks;
checkrange((index, index), cup);
cup.children[index].setattr("number", string rand(6), ~0);
}
setstate(ord, Rolled);
* =>
assert(0, "bad command");
}
Rolled =>
case hd toks {
"expose" or
"unexpose" =>
expose(n, toks);
"declare" =>
declare(ord, tl toks);
* =>
assert(0, "bad command");
}
Waiting =>
assert(0, "not your turn");
Queried =>
case hd toks {
"reject" =>
# lift the cup!
cup.transfer((0, len cup.children), space, len space.children);
assert(len space.children == 5, "lost a die somewhere!");
dvals := array[5] of int;
for (i := 0; i < 5; i++)
dvals[i] = int space.children[i].getattr("number");
actval := value(dvals);
if (actval >= declared) {
# declaration was correct; rejector loses
clique.action("say member " + string ord + " loses.", nil, nil, ~0);
turn = ord;
start();
} else {
# liar caught out. rejector wins.
clique.action("say member " + string turn + " was lying...", nil, nil, ~0);
start();
}
"accept" =>
# dice accepted, turn moves on
# XXX should allow for anticlockwise play
newturn := (turn + 1) % nplaying;
plate.setattr("owner", string newturn, ~0);
setstate(ord, Havedice);
setstate(turn, Waiting);
}
}
check();
currmember = nil;
currcmd = nil;
return nil;
}
expose(n: int, toks: list of string)
{
# (un)expose index
assert(n == 2, Eusage);
(src, dest) := (cup, space);
if (hd toks == "unexpose")
(src, dest) = (space, cup);
index := int hd tl toks;
checkrange((index, index+1), cup);
src.transfer((index, index+1), dest, len dest.children);
}
start()
{
clique.action("start", nil, nil, ~0);
space.transfer((0, len space.children), cup, len cup.children);
cup.setvisibility(0);
for (i := 0; i < len dice; i++)
dice[i].setattr("number", string rand(6), ~0);
plate.setattr("owner", string turn, ~0);
for (i = 0; i < nplaying; i++) {
if (i == turn)
setstate(i, Havedice);
else
setstate(i, Waiting);
}
declared = 0;
}
declare(ord: int, toks: list of string)
{
cup.setvisibility(0);
assert(len toks == 1 && len hd toks == 5, "bad declaration");
d := hd toks;
v := array[5] of {* => 0};
for (i := 0; i < 5; i++) {
v[i] = (hd toks)[i] - '0';
assert(v[i] >= 0 && v[i] <= 5, "bad declaration");
}
newval := value(v);
assert(newval > declared, "declaration not high enough");
declared = newval;
setstate(turn, Waiting);
setstate((turn + 1) % nplaying, Queried);
}
# check that range is valid for object's children
checkrange(r: Range, o: ref Object)
{
assert(r.start >= 0 && r.start < len o.children &&
r.end >= r.start && r.end >= 0 &&
r.end <= len o.children,
"index out of range");
}
setstate(ord: int, state: int)
{
poss: string;
case state {
Notplaying =>
poss = "start";
Havedice =>
poss = "declare look";
Looking =>
poss = "expose unexpose declare roll";
Rolled =>
poss = "expose unexpose declare";
Waiting =>
poss = "";
Queried =>
poss = "accept reject";
* =>
sys->print("liarclique: unknown state %d, member %d\n", state, ord);
sys->raise("panic");
}
info[ord].action.setattr("actions", poss, 1<<info[ord].id);
info[ord].state = state;
}
obj(ext: int): ref Object
{
assert((o := currmember.obj(ext)) != nil, "bad object");
return o;
}
Eusage: con "bad command usage";
assert(b: int, err: string)
{
if (b == 0) {
sys->print("cardclique: error '%s' on %s", err, currcmd);
sys->raise("parse:" + err);
}
}
checkobj(o: ref Object, what: string)
{
if (o != nil && o.id == -1) {
clique.show(currmember);
sys->print("object %d has been deleted unexpectedly (%s)\n", o.id, what);
sys->raise("panic");
}
}
check()
{
}
NOTHING, PAIR, TWOPAIRS, THREES, LOWSTRAIGHT,
FULLHOUSE, HIGHSTRAIGHT, FOURS, FIVES: con iota;
what := array[] of {
NOTHING => "nothing",
PAIR => "pair",
TWOPAIRS => "twopairs",
THREES => "threes",
LOWSTRAIGHT => "lowstraight",
FULLHOUSE => "fullhouse",
HIGHSTRAIGHT => "highstraight",
FOURS => "fours",
FIVES => "fives"
};
same(dice: array of int): int
{
x := dice[0];
for (i := 0; i < len dice; i++)
if (dice[i] != x)
return 0;
return 1;
}
val(hi, lo: int): int
{
return hi * 100000 + lo;
}
D: con 10;
value(dice: array of int): int
{
mergesort(dice, array[5] of int);
for (i := 0; i < 5; i++)
sys->print("%d ", dice[i]);
sys->print("\n");
# five of a kind
x := dice[0];
if (same(dice))
return val(FIVES, dice[0]);
# four of a kind
if (same(dice[1:]))
return val(FOURS, dice[0] + dice[1]*D);
if (same(dice[0:4]))
return val(FOURS, dice[4] + dice[0]*D);
# high straight
if (dice[0] == 1 && dice[1] == 2 && dice[2] == 3 &&
dice[3] == 4 && dice[4] == 5)
return val(HIGHSTRAIGHT, 0);
# full house
if (same(dice[0:3]) && same(dice[3:5]))
return val(FULLHOUSE, dice[0]*D + dice[4]);
if (same(dice[0:2]) && same(dice[2:5]))
return val(FULLHOUSE, dice[4]*D + dice[0]);
# low straight
if (dice[0] == 0 && dice[1] == 1 && dice[2] == 2 &&
dice[3] == 3 && dice[4] == 4)
return val(LOWSTRAIGHT, 0);
# three of a kind
if (same(dice[0:3]))
return val(THREES, dice[3] + dice[4]*D + dice[0]*D*D);
if (same(dice[1:4]))
return val(THREES, dice[0] + dice[4]*D + dice[1]*D*D);
if (same(dice[2:5]))
return val(THREES, dice[0] + dice[1]*D + dice[2]*D*D);
for (i = 0; i < 4; i++)
if (same(dice[i:i+2]))
break;
case i {
4 =>
return val(NOTHING, dice[0] + dice[1]*D + dice[2]*D*D +
dice[3]*D*D*D + dice[4]*D*D*D*D);
3 =>
return val(PAIR, dice[0] + dice[1]*D + dice[2]*D*D + dice[3]*D*D*D);
2 =>
return val(PAIR, dice[0] + dice[1]*D + dice[4]*D*D + dice[2]*D*D*D);
}
h := array[5] of int;
h[0:] = dice;
if (i == 1)
(h[0], h[2]) = (h[2], h[0]);
# pair is in first two dice
if (same(h[2:4]))
return val(TWOPAIRS, h[4] + h[2]*D + h[0]*D*D);
if (same(h[3:5]))
return val(TWOPAIRS, h[2] + h[0]*D + h[4]*D*D);
return val(PAIR, dice[2] + dice[3]*D + dice[4]*D*D + dice[0]*D*D*D);
}
mergesort(a, b: array of int)
{
r := len a;
if (r > 1) {
m := (r-1)/2 + 1;
mergesort(a[0:m], b[0:m]);
mergesort(a[m:], b[m:]);
b[0:] = a;
for ((i, j, k) := (0, m, 0); i < m && j < r; k++) {
if (b[i] > b[j])
a[k] = b[j++];
else
a[k] = b[i++];
}
if (i < m)
a[k:] = b[i:m];
else if (j < r)
a[k:] = b[j:r];
}
}
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