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/*
* system- and machine-specific declarations for emu:
* floating-point save and restore, signal handling primitive, and
* implementation of the current-process variable `up'.
*/
/*
* This structure must agree with FPsave and FPrestore asm routines
*/
typedef struct FPU FPU;
struct FPU
{
uchar env[28];
};
#define KSTACK (32 * 1024)
static __inline Proc *getup(void) {
Proc *p;
__asm__( "movl %%esp, %%eax\n\t"
: "=a" (p)
);
return *(Proc **)((unsigned long)p & ~(KSTACK - 1));
};
#define up (getup())
typedef sigjmp_buf osjmpbuf;
#define ossetjmp(buf) sigsetjmp(buf, 1)
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