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/*
* system- and machine-specific declarations for emu:
* floating-point save and restore, signal handling primitive, and
* implementation of the current-process variable `up'.
*/
/*
* This structure must agree with FPsave and FPrestore asm routines
*/
typedef struct FPU FPU;
struct FPU
{
uchar env[28];
};
extern void sleep(int);
/* Set up private thread space */
extern __declspec(thread) Proc* up;
#define Sleep NTsleep
typedef jmp_buf osjmpbuf;
#define ossetjmp(buf) setjmp(buf)
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