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-rw-r--r--os/ipaq1110/tstdraw.b107
1 files changed, 107 insertions, 0 deletions
diff --git a/os/ipaq1110/tstdraw.b b/os/ipaq1110/tstdraw.b
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+++ b/os/ipaq1110/tstdraw.b
@@ -0,0 +1,107 @@
+implement Test;
+
+include "sys.m";
+
+include "draw.m";
+
+Test: module
+{
+ init: fn(ctxt: ref Draw->Context, argv: list of string);
+};
+
+init(ctxt: ref Draw->Context, nil: list of string)
+{
+ sys := load Sys Sys->PATH;
+ draw := load Draw Draw->PATH;
+ Display, Font, Rect, Point, Image, Screen: import draw;
+
+ #
+ # Set up connection to display, or use the existing one
+ # if provided.
+ #
+ display: ref Display;
+ disp: ref Image;
+ if (ctxt == nil) {
+ display = draw->Display.allocate(nil);
+ disp = display.image;
+ } else {
+ display = ctxt.display;
+ disp = ctxt.screen.newwindow(display.image.r, Draw->White);
+ }
+
+ #
+ # Initialize colours.
+ #
+ red := display.color(Draw->Red);
+ blue := display.color(Draw->Blue);
+ white := display.color(Draw->White);
+ yellow := display.color(Draw->Yellow);
+ ones := display.ones;
+
+ #
+ # Paint the screen red.
+ #
+ disp.draw(disp.r, red, ones, disp.r.min);
+ sys->sleep(5000);
+
+ #
+ # Texture a region with rectangular tiles.
+ #
+ texture := display.newimage(((0,0),(2,3)), disp.ldepth, 1, 0);
+ texture.clipr = ((-10000,-10000),(10000,10000));
+ # put something in the texture
+ texture.draw(((0,0),(1,3)), blue, ones, (0,0));
+ texture.draw(((0,0),(2, 1)), blue, ones, (0,0));
+ # use texture as both source and mask to let
+ # destination colour show through
+ disp.draw(((100,100),(200,200)), texture, texture, (0,0));
+ sys->sleep(5000);
+
+ #
+ # White-out a quarter of the pixels in a region,
+ # to make the region appear shaded.
+ #
+ stipple := display.newimage(((0,0),(2,2)), disp.ldepth, 1, 0);
+ stipple.draw(((0,0),(1,1)), ones, ones, (0,0));
+ disp.draw(((100,100),(300,200)), white, stipple, (0,0));
+ sys->sleep(5000);
+
+ #
+ # Draw textured characters.
+ #
+ font := Font.open(display, "*default*");
+ disp.text((100,210), texture, (0,0), font, "Hello world");
+ sys->sleep(5000);
+
+ #
+ # Draw picture in elliptical frame.
+ #
+ delight := display.open("/icons/delight.bit");
+ piccenter := delight.r.min.add(delight.r.max).div(2);
+ disp.fillellipse((200,100), 150, 50, delight, piccenter);
+ disp.ellipse((200,100), 150, 50, 3, yellow, (0,0));
+ sys->sleep(5000);
+
+ #
+ # Draw a parabolic brush stroke using an elliptical brush
+ # to reveal more of the picture, consistent with what's
+ # already visible.
+ #
+ dx : con 15;
+ dy : con 3;
+ brush := display.newimage(((0,0),(2*dx+1,2*dy+1)), disp.ldepth,
+ 0, 0);
+ brush.fillellipse((dx,dy), dx, dy, ones, (0,0));
+ for(x:=delight.r.min.x; x<delight.r.max.x; x++){
+ y := (x-piccenter.x)*(x-piccenter.x)/80;
+ y += 2*dy+1; # so whole brush is visible at top
+ xx := x+(200-piccenter.x)-dx;
+ yy := y+(100-piccenter.y)-dy;
+ disp.gendraw(((xx,yy),(xx+2*dx+1,yy+2*dy+1)),
+ delight, (x-dx, y-dy), brush, (0,0));
+ }
+ for (i := 0; i < 500; i++) {
+ disp.draw(disp.r, disp, ones, (0, 10));
+ sys->sleep(5);
+ }
+}