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+/***************************************************************************/
+/* */
+/* pshalgo3.c */
+/* */
+/* PostScript hinting algorithm 3 (body). */
+/* */
+/* Copyright 2001, 2002 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used */
+/* modified and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#include <ft2build.h>
+#include FT_INTERNAL_OBJECTS_H
+#include FT_INTERNAL_DEBUG_H
+#include "pshalgo3.h"
+
+
+#undef FT_COMPONENT
+#define FT_COMPONENT trace_pshalgo2
+
+
+#ifdef DEBUG_HINTER
+ PSH3_Hint_Table ps3_debug_hint_table = 0;
+ PSH3_HintFunc ps3_debug_hint_func = 0;
+ PSH3_Glyph ps3_debug_glyph = 0;
+#endif
+
+
+#define COMPUTE_INFLEXS /* compute inflection points to optimize "S" and others */
+#define STRONGER /* slightly increase the contrast of smooth hinting */
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** BASIC HINTS RECORDINGS *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /* return true iff two stem hints overlap */
+ static FT_Int
+ psh3_hint_overlap( PSH3_Hint hint1,
+ PSH3_Hint hint2 )
+ {
+ return ( hint1->org_pos + hint1->org_len >= hint2->org_pos &&
+ hint2->org_pos + hint2->org_len >= hint1->org_pos );
+ }
+
+
+ /* destroy hints table */
+ static void
+ psh3_hint_table_done( PSH3_Hint_Table table,
+ FT_Memory memory )
+ {
+ FT_FREE( table->zones );
+ table->num_zones = 0;
+ table->zone = 0;
+
+ FT_FREE( table->sort );
+ FT_FREE( table->hints );
+ table->num_hints = 0;
+ table->max_hints = 0;
+ table->sort_global = 0;
+ }
+
+
+ /* deactivate all hints in a table */
+ static void
+ psh3_hint_table_deactivate( PSH3_Hint_Table table )
+ {
+ FT_UInt count = table->max_hints;
+ PSH3_Hint hint = table->hints;
+
+
+ for ( ; count > 0; count--, hint++ )
+ {
+ psh3_hint_deactivate( hint );
+ hint->order = -1;
+ }
+ }
+
+
+ /* internal function used to record a new hint */
+ static void
+ psh3_hint_table_record( PSH3_Hint_Table table,
+ FT_UInt idx )
+ {
+ PSH3_Hint hint = table->hints + idx;
+
+
+ if ( idx >= table->max_hints )
+ {
+ FT_ERROR(( "psh3_hint_table_record: invalid hint index %d\n", idx ));
+ return;
+ }
+
+ /* ignore active hints */
+ if ( psh3_hint_is_active( hint ) )
+ return;
+
+ psh3_hint_activate( hint );
+
+ /* now scan the current active hint set in order to determine */
+ /* if we are overlapping with another segment */
+ {
+ PSH3_Hint* sorted = table->sort_global;
+ FT_UInt count = table->num_hints;
+ PSH3_Hint hint2;
+
+
+ hint->parent = 0;
+ for ( ; count > 0; count--, sorted++ )
+ {
+ hint2 = sorted[0];
+
+ if ( psh3_hint_overlap( hint, hint2 ) )
+ {
+ hint->parent = hint2;
+ break;
+ }
+ }
+ }
+
+ if ( table->num_hints < table->max_hints )
+ table->sort_global[table->num_hints++] = hint;
+ else
+ FT_ERROR(( "psh3_hint_table_record: too many sorted hints! BUG!\n" ));
+ }
+
+
+ static void
+ psh3_hint_table_record_mask( PSH3_Hint_Table table,
+ PS_Mask hint_mask )
+ {
+ FT_Int mask = 0, val = 0;
+ FT_Byte* cursor = hint_mask->bytes;
+ FT_UInt idx, limit;
+
+
+ limit = hint_mask->num_bits;
+
+ for ( idx = 0; idx < limit; idx++ )
+ {
+ if ( mask == 0 )
+ {
+ val = *cursor++;
+ mask = 0x80;
+ }
+
+ if ( val & mask )
+ psh3_hint_table_record( table, idx );
+
+ mask >>= 1;
+ }
+ }
+
+
+ /* create hints table */
+ static FT_Error
+ psh3_hint_table_init( PSH3_Hint_Table table,
+ PS_Hint_Table hints,
+ PS_Mask_Table hint_masks,
+ PS_Mask_Table counter_masks,
+ FT_Memory memory )
+ {
+ FT_UInt count = hints->num_hints;
+ FT_Error error;
+
+ FT_UNUSED( counter_masks );
+
+
+ /* allocate our tables */
+ if ( FT_NEW_ARRAY( table->sort, 2 * count ) ||
+ FT_NEW_ARRAY( table->hints, count ) ||
+ FT_NEW_ARRAY( table->zones, 2 * count + 1 ) )
+ goto Exit;
+
+ table->max_hints = count;
+ table->sort_global = table->sort + count;
+ table->num_hints = 0;
+ table->num_zones = 0;
+ table->zone = 0;
+
+ /* now, initialize the "hints" array */
+ {
+ PSH3_Hint write = table->hints;
+ PS_Hint read = hints->hints;
+
+
+ for ( ; count > 0; count--, write++, read++ )
+ {
+ write->org_pos = read->pos;
+ write->org_len = read->len;
+ write->flags = read->flags;
+ }
+ }
+
+ /* we now need to determine the initial "parent" stems; first */
+ /* activate the hints that are given by the initial hint masks */
+ if ( hint_masks )
+ {
+ FT_UInt Count = hint_masks->num_masks;
+ PS_Mask Mask = hint_masks->masks;
+
+
+ table->hint_masks = hint_masks;
+
+ for ( ; Count > 0; Count--, Mask++ )
+ psh3_hint_table_record_mask( table, Mask );
+ }
+
+ /* now, do a linear parse in case some hints were left alone */
+ if ( table->num_hints != table->max_hints )
+ {
+ FT_UInt Index, Count;
+
+
+ FT_ERROR(( "psh3_hint_table_init: missing/incorrect hint masks!\n" ));
+ Count = table->max_hints;
+ for ( Index = 0; Index < Count; Index++ )
+ psh3_hint_table_record( table, Index );
+ }
+
+ Exit:
+ return error;
+ }
+
+
+ static void
+ psh3_hint_table_activate_mask( PSH3_Hint_Table table,
+ PS_Mask hint_mask )
+ {
+ FT_Int mask = 0, val = 0;
+ FT_Byte* cursor = hint_mask->bytes;
+ FT_UInt idx, limit, count;
+
+
+ limit = hint_mask->num_bits;
+ count = 0;
+
+ psh3_hint_table_deactivate( table );
+
+ for ( idx = 0; idx < limit; idx++ )
+ {
+ if ( mask == 0 )
+ {
+ val = *cursor++;
+ mask = 0x80;
+ }
+
+ if ( val & mask )
+ {
+ PSH3_Hint hint = &table->hints[idx];
+
+
+ if ( !psh3_hint_is_active( hint ) )
+ {
+ FT_UInt count2;
+
+#if 0
+ PSH3_Hint* sort = table->sort;
+ PSH3_Hint hint2;
+
+
+ for ( count2 = count; count2 > 0; count2--, sort++ )
+ {
+ hint2 = sort[0];
+ if ( psh3_hint_overlap( hint, hint2 ) )
+ FT_ERROR(( "psh3_hint_table_activate_mask:"
+ " found overlapping hints\n" ))
+ }
+#else
+ count2 = 0;
+#endif
+
+ if ( count2 == 0 )
+ {
+ psh3_hint_activate( hint );
+ if ( count < table->max_hints )
+ table->sort[count++] = hint;
+ else
+ FT_ERROR(( "psh3_hint_tableactivate_mask:"
+ " too many active hints\n" ));
+ }
+ }
+ }
+
+ mask >>= 1;
+ }
+ table->num_hints = count;
+
+ /* now, sort the hints; they are guaranteed to not overlap */
+ /* so we can compare their "org_pos" field directly */
+ {
+ FT_Int i1, i2;
+ PSH3_Hint hint1, hint2;
+ PSH3_Hint* sort = table->sort;
+
+
+ /* a simple bubble sort will do, since in 99% of cases, the hints */
+ /* will be already sorted -- and the sort will be linear */
+ for ( i1 = 1; i1 < (FT_Int)count; i1++ )
+ {
+ hint1 = sort[i1];
+ for ( i2 = i1 - 1; i2 >= 0; i2-- )
+ {
+ hint2 = sort[i2];
+
+ if ( hint2->org_pos < hint1->org_pos )
+ break;
+
+ sort[i2 + 1] = hint2;
+ sort[i2] = hint1;
+ }
+ }
+ }
+ }
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** HINTS GRID-FITTING AND OPTIMIZATION *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ static FT_Pos
+ psh3_dimension_quantize_len( PSH_Dimension dim,
+ FT_Pos len,
+ FT_Bool do_snapping )
+ {
+ if ( len <= 64 )
+ len = 64;
+ else
+ {
+ FT_Pos delta = len - dim->stdw.widths[0].cur;
+
+
+ if ( delta < 0 )
+ delta = -delta;
+
+ if ( delta < 40 )
+ {
+ len = dim->stdw.widths[0].cur;
+ if ( len < 48 )
+ len = 48;
+ }
+
+ if ( len < 3 * 64 )
+ {
+ delta = ( len & 63 );
+ len &= -64;
+
+ if ( delta < 10 )
+ len += delta;
+
+ else if ( delta < 32 )
+ len += 10;
+
+ else if ( delta < 54 )
+ len += 54;
+
+ else
+ len += delta;
+ }
+ else
+ len = ( len + 32 ) & -64;
+ }
+
+ if ( do_snapping )
+ len = ( len + 32 ) & -64;
+
+ return len;
+ }
+
+
+#ifdef DEBUG_HINTER
+
+ static void
+ ps3_simple_scale( PSH3_Hint_Table table,
+ FT_Fixed scale,
+ FT_Fixed delta,
+ FT_Int dimension )
+ {
+ PSH3_Hint hint;
+ FT_UInt count;
+
+
+ for ( count = 0; count < table->max_hints; count++ )
+ {
+ hint = table->hints + count;
+
+ hint->cur_pos = FT_MulFix( hint->org_pos, scale ) + delta;
+ hint->cur_len = FT_MulFix( hint->org_len, scale );
+
+ if ( ps3_debug_hint_func )
+ ps3_debug_hint_func( hint, dimension );
+ }
+ }
+
+#endif /* DEBUG_HINTER */
+
+
+ static FT_Fixed
+ psh3_hint_snap_stem_side_delta( FT_Fixed pos,
+ FT_Fixed len )
+ {
+ FT_Fixed delta1 = ( ( pos + 32 ) & -64 ) - pos;
+ FT_Fixed delta2 = ( ( pos + len + 32 ) & -64 ) - pos - len;
+
+
+ if ( ABS( delta1 ) <= ABS( delta2 ) )
+ return delta1;
+ else
+ return delta2;
+ }
+
+
+ static void
+ psh3_hint_align( PSH3_Hint hint,
+ PSH_Globals globals,
+ FT_Int dimension,
+ PSH3_Glyph glyph )
+ {
+ PSH_Dimension dim = &globals->dimension[dimension];
+ FT_Fixed scale = dim->scale_mult;
+ FT_Fixed delta = dim->scale_delta;
+
+
+ if ( !psh3_hint_is_fitted( hint ) )
+ {
+ FT_Pos pos = FT_MulFix( hint->org_pos, scale ) + delta;
+ FT_Pos len = FT_MulFix( hint->org_len, scale );
+
+ FT_Int do_snapping;
+ FT_Pos fit_len;
+ PSH_AlignmentRec align;
+
+
+ /* ignore stem alignments when requested through the hint flags */
+ if ( ( dimension == 0 && !glyph->do_horz_hints ) ||
+ ( dimension == 1 && !glyph->do_vert_hints ) )
+ {
+ hint->cur_pos = pos;
+ hint->cur_len = len;
+
+ psh3_hint_set_fitted( hint );
+ return;
+ }
+
+ /* perform stem snapping when requested */
+ do_snapping = ( dimension == 0 && glyph->do_horz_snapping ) ||
+ ( dimension == 1 && glyph->do_vert_snapping );
+
+ hint->cur_len = fit_len = len;
+
+ /* check blue zones for horizontal stems */
+ align.align = PSH_BLUE_ALIGN_NONE;
+ align.align_bot = align.align_top = 0;
+
+ if ( dimension == 1 )
+ psh_blues_snap_stem( &globals->blues,
+ hint->org_pos + hint->org_len,
+ hint->org_pos,
+ &align );
+
+ switch ( align.align )
+ {
+ case PSH_BLUE_ALIGN_TOP:
+ /* the top of the stem is aligned against a blue zone */
+ hint->cur_pos = align.align_top - fit_len;
+ break;
+
+ case PSH_BLUE_ALIGN_BOT:
+ /* the bottom of the stem is aligned against a blue zone */
+ hint->cur_pos = align.align_bot;
+ break;
+
+ case PSH_BLUE_ALIGN_TOP | PSH_BLUE_ALIGN_BOT:
+ /* both edges of the stem are aligned against blue zones */
+ hint->cur_pos = align.align_bot;
+ hint->cur_len = align.align_top - align.align_bot;
+ break;
+
+ default:
+ {
+ PSH3_Hint parent = hint->parent;
+
+
+ if ( parent )
+ {
+ FT_Pos par_org_center, par_cur_center;
+ FT_Pos cur_org_center, cur_delta;
+
+
+ /* ensure that parent is already fitted */
+ if ( !psh3_hint_is_fitted( parent ) )
+ psh3_hint_align( parent, globals, dimension, glyph );
+
+ par_org_center = parent->org_pos + ( parent->org_len >> 1 );
+ par_cur_center = parent->cur_pos + ( parent->cur_len >> 1 );
+ cur_org_center = hint->org_pos + ( hint->org_len >> 1 );
+
+ cur_delta = FT_MulFix( cur_org_center - par_org_center, scale );
+ pos = par_cur_center + cur_delta - ( len >> 1 );
+ }
+
+ hint->cur_pos = pos;
+ hint->cur_len = fit_len;
+
+ if ( len <= 64 )
+ {
+ /* the stem is less than one pixel, we will center it */
+ /* around the nearest pixel center */
+ /* */
+ pos = ( pos + ( (len >> 1) & -64 ) );
+ len = 64;
+ }
+ else
+ {
+ len = psh3_dimension_quantize_len( dim, len, 0 );
+ }
+
+ /* now that we have a good hinted stem width, try to position */
+ /* the stem along a pixel grid integer coordinate */
+ hint->cur_pos = pos + psh3_hint_snap_stem_side_delta( pos, len );
+ hint->cur_len = len;
+ }
+ }
+
+ if ( do_snapping )
+ {
+ pos = hint->cur_pos;
+ len = hint->cur_len;
+
+ if ( len < 64 )
+ len = 64;
+ else
+ len = ( len + 32 ) & -64;
+
+ switch ( align.align )
+ {
+ case PSH_BLUE_ALIGN_TOP:
+ hint->cur_pos = align.align_top - len;
+ hint->cur_len = len;
+ break;
+
+ case PSH_BLUE_ALIGN_BOT:
+ hint->cur_len = len;
+ break;
+
+ case PSH_BLUE_ALIGN_BOT | PSH_BLUE_ALIGN_TOP:
+ /* don't touch */
+ break;
+
+
+ default:
+ hint->cur_len = len;
+ if ( len & 64 )
+ pos = ( ( pos + ( len >> 1 ) ) & -64 ) + 32;
+ else
+ pos = ( pos + ( len >> 1 ) + 32 ) & -64;
+
+ hint->cur_pos = pos - ( len >> 1 );
+ hint->cur_len = len;
+ }
+ }
+
+ psh3_hint_set_fitted( hint );
+
+#ifdef DEBUG_HINTER
+ if ( ps3_debug_hint_func )
+ ps3_debug_hint_func( hint, dimension );
+#endif
+ }
+ }
+
+
+ static void
+ psh3_hint_table_align_hints( PSH3_Hint_Table table,
+ PSH_Globals globals,
+ FT_Int dimension,
+ PSH3_Glyph glyph )
+ {
+ PSH3_Hint hint;
+ FT_UInt count;
+
+#ifdef DEBUG_HINTER
+
+ PSH_Dimension dim = &globals->dimension[dimension];
+ FT_Fixed scale = dim->scale_mult;
+ FT_Fixed delta = dim->scale_delta;
+
+
+ if ( ps_debug_no_vert_hints && dimension == 0 )
+ {
+ ps3_simple_scale( table, scale, delta, dimension );
+ return;
+ }
+
+ if ( ps_debug_no_horz_hints && dimension == 1 )
+ {
+ ps3_simple_scale( table, scale, delta, dimension );
+ return;
+ }
+
+#endif /* DEBUG_HINTER*/
+
+ hint = table->hints;
+ count = table->max_hints;
+
+ for ( ; count > 0; count--, hint++ )
+ psh3_hint_align( hint, globals, dimension, glyph );
+ }
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** POINTS INTERPOLATION ROUTINES *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+#define PSH3_ZONE_MIN -3200000L
+#define PSH3_ZONE_MAX +3200000L
+
+#define xxDEBUG_ZONES
+
+
+#ifdef DEBUG_ZONES
+
+#include <stdio.h>
+
+ static void
+ psh3_print_zone( PSH3_Zone zone )
+ {
+ printf( "zone [scale,delta,min,max] = [%.3f,%.3f,%d,%d]\n",
+ zone->scale / 65536.0,
+ zone->delta / 64.0,
+ zone->min,
+ zone->max );
+ }
+
+#else
+
+#define psh3_print_zone( x ) do { } while ( 0 )
+
+#endif /* DEBUG_ZONES */
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** HINTER GLYPH MANAGEMENT *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+#ifdef COMPUTE_INFLEXS
+
+ /* compute all inflex points in a given glyph */
+ static void
+ psh3_glyph_compute_inflections( PSH3_Glyph glyph )
+ {
+ FT_UInt n;
+
+
+ for ( n = 0; n < glyph->num_contours; n++ )
+ {
+ PSH3_Point first, start, end, before, after;
+ FT_Angle angle_in, angle_seg, angle_out;
+ FT_Angle diff_in, diff_out;
+ FT_Int finished = 0;
+
+
+ /* we need at least 4 points to create an inflection point */
+ if ( glyph->contours[n].count < 4 )
+ continue;
+
+ /* compute first segment in contour */
+ first = glyph->contours[n].start;
+
+ start = end = first;
+ do
+ {
+ end = end->next;
+ if ( end == first )
+ goto Skip;
+
+ } while ( PSH3_POINT_EQUAL_ORG( end, first ) );
+
+ angle_seg = PSH3_POINT_ANGLE( start, end );
+
+ /* extend the segment start whenever possible */
+ before = start;
+ do
+ {
+ do
+ {
+ start = before;
+ before = before->prev;
+ if ( before == first )
+ goto Skip;
+
+ } while ( PSH3_POINT_EQUAL_ORG( before, start ) );
+
+ angle_in = PSH3_POINT_ANGLE( before, start );
+
+ } while ( angle_in == angle_seg );
+
+ first = start;
+ diff_in = FT_Angle_Diff( angle_in, angle_seg );
+
+ /* now, process all segments in the contour */
+ do
+ {
+ /* first, extend current segment's end whenever possible */
+ after = end;
+ do
+ {
+ do
+ {
+ end = after;
+ after = after->next;
+ if ( after == first )
+ finished = 1;
+
+ } while ( PSH3_POINT_EQUAL_ORG( end, after ) );
+
+ angle_out = PSH3_POINT_ANGLE( end, after );
+
+ } while ( angle_out == angle_seg );
+
+ diff_out = FT_Angle_Diff( angle_seg, angle_out );
+
+ if ( ( diff_in ^ diff_out ) < 0 )
+ {
+ /* diff_in and diff_out have different signs, we have */
+ /* inflection points here... */
+
+ do
+ {
+ psh3_point_set_inflex( start );
+ start = start->next;
+ }
+ while ( start != end );
+
+ psh3_point_set_inflex( start );
+ }
+
+ start = end;
+ end = after;
+ angle_seg = angle_out;
+ diff_in = diff_out;
+
+ } while ( !finished );
+
+ Skip:
+ ;
+ }
+ }
+
+#endif /* COMPUTE_INFLEXS */
+
+
+ static void
+ psh3_glyph_done( PSH3_Glyph glyph )
+ {
+ FT_Memory memory = glyph->memory;
+
+
+ psh3_hint_table_done( &glyph->hint_tables[1], memory );
+ psh3_hint_table_done( &glyph->hint_tables[0], memory );
+
+ FT_FREE( glyph->points );
+ FT_FREE( glyph->contours );
+
+ glyph->num_points = 0;
+ glyph->num_contours = 0;
+
+ glyph->memory = 0;
+ }
+
+
+ static int
+ psh3_compute_dir( FT_Pos dx,
+ FT_Pos dy )
+ {
+ FT_Pos ax, ay;
+ int result = PSH3_DIR_NONE;
+
+
+ ax = ( dx >= 0 ) ? dx : -dx;
+ ay = ( dy >= 0 ) ? dy : -dy;
+
+ if ( ay * 12 < ax )
+ {
+ /* |dy| <<< |dx| means a near-horizontal segment */
+ result = ( dx >= 0 ) ? PSH3_DIR_RIGHT : PSH3_DIR_LEFT;
+ }
+ else if ( ax * 12 < ay )
+ {
+ /* |dx| <<< |dy| means a near-vertical segment */
+ result = ( dy >= 0 ) ? PSH3_DIR_UP : PSH3_DIR_DOWN;
+ }
+
+ return result;
+ }
+
+
+ /* load outline point coordinates into hinter glyph */
+ static void
+ psh3_glyph_load_points( PSH3_Glyph glyph,
+ FT_Int dimension )
+ {
+ FT_Vector* vec = glyph->outline->points;
+ PSH3_Point point = glyph->points;
+ FT_UInt count = glyph->num_points;
+
+
+ for ( ; count > 0; count--, point++, vec++ )
+ {
+ point->flags2 = 0;
+ point->hint = NULL;
+ if ( dimension == 0 )
+ {
+ point->org_u = vec->x;
+ point->org_v = vec->y;
+ }
+ else
+ {
+ point->org_u = vec->y;
+ point->org_v = vec->x;
+ }
+
+#ifdef DEBUG_HINTER
+ point->org_x = vec->x;
+ point->org_y = vec->y;
+#endif
+
+ }
+ }
+
+
+ /* save hinted point coordinates back to outline */
+ static void
+ psh3_glyph_save_points( PSH3_Glyph glyph,
+ FT_Int dimension )
+ {
+ FT_UInt n;
+ PSH3_Point point = glyph->points;
+ FT_Vector* vec = glyph->outline->points;
+ char* tags = glyph->outline->tags;
+
+
+ for ( n = 0; n < glyph->num_points; n++ )
+ {
+ if ( dimension == 0 )
+ vec[n].x = point->cur_u;
+ else
+ vec[n].y = point->cur_u;
+
+ if ( psh3_point_is_strong( point ) )
+ tags[n] |= (char)( ( dimension == 0 ) ? 32 : 64 );
+
+#ifdef DEBUG_HINTER
+
+ if ( dimension == 0 )
+ {
+ point->cur_x = point->cur_u;
+ point->flags_x = point->flags2 | point->flags;
+ }
+ else
+ {
+ point->cur_y = point->cur_u;
+ point->flags_y = point->flags2 | point->flags;
+ }
+
+#endif
+
+ point++;
+ }
+ }
+
+
+ static FT_Error
+ psh3_glyph_init( PSH3_Glyph glyph,
+ FT_Outline* outline,
+ PS_Hints ps_hints,
+ PSH_Globals globals )
+ {
+ FT_Error error;
+ FT_Memory memory;
+
+
+ /* clear all fields */
+ FT_MEM_ZERO( glyph, sizeof ( *glyph ) );
+
+ memory = globals->memory;
+
+ /* allocate and setup points + contours arrays */
+ if ( FT_NEW_ARRAY( glyph->points, outline->n_points ) ||
+ FT_NEW_ARRAY( glyph->contours, outline->n_contours ) )
+ goto Exit;
+
+ glyph->num_points = outline->n_points;
+ glyph->num_contours = outline->n_contours;
+
+ {
+ FT_UInt first = 0, next, n;
+ PSH3_Point points = glyph->points;
+ PSH3_Contour contour = glyph->contours;
+
+
+ for ( n = 0; n < glyph->num_contours; n++ )
+ {
+ FT_Int count;
+ PSH3_Point point;
+
+
+ next = outline->contours[n] + 1;
+ count = next - first;
+
+ contour->start = points + first;
+ contour->count = (FT_UInt)count;
+
+ if ( count > 0 )
+ {
+ point = points + first;
+
+ point->prev = points + next - 1;
+ point->contour = contour;
+
+ for ( ; count > 1; count-- )
+ {
+ point[0].next = point + 1;
+ point[1].prev = point;
+ point++;
+ point->contour = contour;
+ }
+ point->next = points + first;
+ }
+
+ contour++;
+ first = next;
+ }
+ }
+
+ {
+ PSH3_Point points = glyph->points;
+ PSH3_Point point = points;
+ FT_Vector* vec = outline->points;
+ FT_UInt n;
+
+
+ for ( n = 0; n < glyph->num_points; n++, point++ )
+ {
+ FT_Int n_prev = point->prev - points;
+ FT_Int n_next = point->next - points;
+ FT_Pos dxi, dyi, dxo, dyo;
+
+
+ if ( !( outline->tags[n] & FT_CURVE_TAG_ON ) )
+ point->flags = PSH3_POINT_OFF;
+
+ dxi = vec[n].x - vec[n_prev].x;
+ dyi = vec[n].y - vec[n_prev].y;
+
+ point->dir_in = (FT_Char)psh3_compute_dir( dxi, dyi );
+
+ dxo = vec[n_next].x - vec[n].x;
+ dyo = vec[n_next].y - vec[n].y;
+
+ point->dir_out = (FT_Char)psh3_compute_dir( dxo, dyo );
+
+ /* detect smooth points */
+ if ( point->flags & PSH3_POINT_OFF )
+ point->flags |= PSH3_POINT_SMOOTH;
+ else if ( point->dir_in != PSH3_DIR_NONE ||
+ point->dir_out != PSH3_DIR_NONE )
+ {
+ if ( point->dir_in == point->dir_out )
+ point->flags |= PSH3_POINT_SMOOTH;
+ }
+ else
+ {
+ FT_Angle angle_in, angle_out, diff;
+
+
+ angle_in = FT_Atan2( dxi, dyi );
+ angle_out = FT_Atan2( dxo, dyo );
+
+ diff = angle_in - angle_out;
+ if ( diff < 0 )
+ diff = -diff;
+
+ if ( diff > FT_ANGLE_PI )
+ diff = FT_ANGLE_2PI - diff;
+
+ if ( diff < FT_ANGLE_PI / 16 )
+ point->flags |= PSH3_POINT_SMOOTH;
+ }
+ }
+ }
+
+ glyph->memory = memory;
+ glyph->outline = outline;
+ glyph->globals = globals;
+
+#ifdef COMPUTE_INFLEXS
+ psh3_glyph_load_points( glyph, 0 );
+ psh3_glyph_compute_inflections( glyph );
+#endif /* COMPUTE_INFLEXS */
+
+ /* now deal with hints tables */
+ error = psh3_hint_table_init( &glyph->hint_tables [0],
+ &ps_hints->dimension[0].hints,
+ &ps_hints->dimension[0].masks,
+ &ps_hints->dimension[0].counters,
+ memory );
+ if ( error )
+ goto Exit;
+
+ error = psh3_hint_table_init( &glyph->hint_tables [1],
+ &ps_hints->dimension[1].hints,
+ &ps_hints->dimension[1].masks,
+ &ps_hints->dimension[1].counters,
+ memory );
+ if ( error )
+ goto Exit;
+
+ Exit:
+ return error;
+ }
+
+
+ /* compute all extrema in a glyph for a given dimension */
+ static void
+ psh3_glyph_compute_extrema( PSH3_Glyph glyph )
+ {
+ FT_UInt n;
+
+
+ /* first of all, compute all local extrema */
+ for ( n = 0; n < glyph->num_contours; n++ )
+ {
+ PSH3_Point first = glyph->contours[n].start;
+ PSH3_Point point, before, after;
+
+
+ point = first;
+ before = point;
+ after = point;
+
+ do
+ {
+ before = before->prev;
+ if ( before == first )
+ goto Skip;
+
+ } while ( before->org_u == point->org_u );
+
+ first = point = before->next;
+
+ for (;;)
+ {
+ after = point;
+ do
+ {
+ after = after->next;
+ if ( after == first )
+ goto Next;
+
+ } while ( after->org_u == point->org_u );
+
+ if ( before->org_u < point->org_u )
+ {
+ if ( after->org_u < point->org_u )
+ {
+ /* local maximum */
+ goto Extremum;
+ }
+ }
+ else /* before->org_u > point->org_u */
+ {
+ if ( after->org_u > point->org_u )
+ {
+ /* local minimum */
+ Extremum:
+ do
+ {
+ psh3_point_set_extremum( point );
+ point = point->next;
+
+ } while ( point != after );
+ }
+ }
+
+ before = after->prev;
+ point = after;
+
+ } /* for */
+
+ Next:
+ ;
+ }
+
+ /* for each extrema, determine its direction along the */
+ /* orthogonal axis */
+ for ( n = 0; n < glyph->num_points; n++ )
+ {
+ PSH3_Point point, before, after;
+
+
+ point = &glyph->points[n];
+ before = point;
+ after = point;
+
+ if ( psh3_point_is_extremum( point ) )
+ {
+ do
+ {
+ before = before->prev;
+ if ( before == point )
+ goto Skip;
+
+ } while ( before->org_v == point->org_v );
+
+ do
+ {
+ after = after->next;
+ if ( after == point )
+ goto Skip;
+
+ } while ( after->org_v == point->org_v );
+ }
+
+ if ( before->org_v < point->org_v &&
+ after->org_v > point->org_v )
+ {
+ psh3_point_set_positive( point );
+ }
+ else if ( before->org_v > point->org_v &&
+ after->org_v < point->org_v )
+ {
+ psh3_point_set_negative( point );
+ }
+
+ Skip:
+ ;
+ }
+ }
+
+
+#define PSH3_STRONG_THRESHOLD 30
+
+
+ /* major_dir is the direction for points on the bottom/left of the stem; */
+ /* Points on the top/right of the stem will have a direction of */
+ /* -major_dir. */
+
+ static void
+ psh3_hint_table_find_strong_point( PSH3_Hint_Table table,
+ PSH3_Point point,
+ FT_Int major_dir )
+ {
+ PSH3_Hint* sort = table->sort;
+ FT_UInt num_hints = table->num_hints;
+ FT_Int point_dir = 0;
+
+
+ if ( PSH3_DIR_COMPARE( point->dir_in, major_dir ) )
+ point_dir = point->dir_in;
+
+ else if ( PSH3_DIR_COMPARE( point->dir_out, major_dir ) )
+ point_dir = point->dir_out;
+
+ if ( point_dir )
+ {
+ FT_UInt flag;
+
+
+ for ( ; num_hints > 0; num_hints--, sort++ )
+ {
+ PSH3_Hint hint = sort[0];
+ FT_Pos d;
+
+
+ if ( point_dir == major_dir )
+ {
+ flag = PSH3_POINT_EDGE_MIN;
+ d = point->org_u - hint->org_pos;
+
+ if ( ABS( d ) < PSH3_STRONG_THRESHOLD )
+ {
+ Is_Strong:
+ psh3_point_set_strong( point );
+ point->flags2 |= flag;
+ point->hint = hint;
+ break;
+ }
+ }
+ else if ( point_dir == -major_dir )
+ {
+ flag = PSH3_POINT_EDGE_MAX;
+ d = point->org_u - hint->org_pos - hint->org_len;
+
+ if ( ABS( d ) < PSH3_STRONG_THRESHOLD )
+ goto Is_Strong;
+ }
+ }
+ }
+
+#if 1
+ else if ( psh3_point_is_extremum( point ) )
+ {
+ /* treat extrema as special cases for stem edge alignment */
+ FT_UInt min_flag, max_flag;
+
+
+ if ( major_dir == PSH3_DIR_HORIZONTAL )
+ {
+ min_flag = PSH3_POINT_POSITIVE;
+ max_flag = PSH3_POINT_NEGATIVE;
+ }
+ else
+ {
+ min_flag = PSH3_POINT_NEGATIVE;
+ max_flag = PSH3_POINT_POSITIVE;
+ }
+
+ for ( ; num_hints > 0; num_hints--, sort++ )
+ {
+ PSH3_Hint hint = sort[0];
+ FT_Pos d, flag;
+
+
+ if ( point->flags2 & min_flag )
+ {
+ flag = PSH3_POINT_EDGE_MIN;
+ d = point->org_u - hint->org_pos;
+
+ if ( ABS( d ) < PSH3_STRONG_THRESHOLD )
+ {
+ Is_Strong2:
+ point->flags2 |= flag;
+ point->hint = hint;
+ psh3_point_set_strong( point );
+ break;
+ }
+ }
+ else if ( point->flags2 & max_flag )
+ {
+ flag = PSH3_POINT_EDGE_MAX;
+ d = point->org_u - hint->org_pos - hint->org_len;
+
+ if ( ABS( d ) < PSH3_STRONG_THRESHOLD )
+ goto Is_Strong2;
+ }
+
+ if ( point->org_u >= hint->org_pos &&
+ point->org_u <= hint->org_pos + hint->org_len )
+ {
+ point->hint = hint;
+ }
+ }
+ }
+
+#endif /* 1 */
+ }
+
+
+ /* find strong points in a glyph */
+ static void
+ psh3_glyph_find_strong_points( PSH3_Glyph glyph,
+ FT_Int dimension )
+ {
+ /* a point is strong if it is located on a stem */
+ /* edge and has an "in" or "out" tangent to the hint's direction */
+ {
+ PSH3_Hint_Table table = &glyph->hint_tables[dimension];
+ PS_Mask mask = table->hint_masks->masks;
+ FT_UInt num_masks = table->hint_masks->num_masks;
+ FT_UInt first = 0;
+ FT_Int major_dir = dimension == 0 ? PSH3_DIR_VERTICAL
+ : PSH3_DIR_HORIZONTAL;
+
+
+ /* process secondary hints to "selected" points */
+ if ( num_masks > 1 && glyph->num_points > 0 )
+ {
+ first = mask->end_point;
+ mask++;
+ for ( ; num_masks > 1; num_masks--, mask++ )
+ {
+ FT_UInt next;
+ FT_Int count;
+
+
+ next = mask->end_point;
+ count = next - first;
+ if ( count > 0 )
+ {
+ PSH3_Point point = glyph->points + first;
+
+
+ psh3_hint_table_activate_mask( table, mask );
+
+ for ( ; count > 0; count--, point++ )
+ psh3_hint_table_find_strong_point( table, point, major_dir );
+ }
+ first = next;
+ }
+ }
+
+ /* process primary hints for all points */
+ if ( num_masks == 1 )
+ {
+ FT_UInt count = glyph->num_points;
+ PSH3_Point point = glyph->points;
+
+
+ psh3_hint_table_activate_mask( table, table->hint_masks->masks );
+ for ( ; count > 0; count--, point++ )
+ {
+ if ( !psh3_point_is_strong( point ) )
+ psh3_hint_table_find_strong_point( table, point, major_dir );
+ }
+ }
+
+ /* now, certain points may have been attached to hint and */
+ /* not marked as strong; update their flags then */
+ {
+ FT_UInt count = glyph->num_points;
+ PSH3_Point point = glyph->points;
+
+
+ for ( ; count > 0; count--, point++ )
+ if ( point->hint && !psh3_point_is_strong( point ) )
+ psh3_point_set_strong( point );
+ }
+ }
+ }
+
+
+ /* interpolate strong points with the help of hinted coordinates */
+ static void
+ psh3_glyph_interpolate_strong_points( PSH3_Glyph glyph,
+ FT_Int dimension )
+ {
+ PSH_Dimension dim = &glyph->globals->dimension[dimension];
+ FT_Fixed scale = dim->scale_mult;
+
+
+ {
+ FT_UInt count = glyph->num_points;
+ PSH3_Point point = glyph->points;
+
+
+ for ( ; count > 0; count--, point++ )
+ {
+ PSH3_Hint hint = point->hint;
+
+
+ if ( hint )
+ {
+ FT_Pos delta;
+
+
+ if ( psh3_point_is_edge_min( point ) )
+ {
+ point->cur_u = hint->cur_pos;
+ }
+ else if ( psh3_point_is_edge_max( point ) )
+ {
+ point->cur_u = hint->cur_pos + hint->cur_len;
+ }
+ else
+ {
+ delta = point->org_u - hint->org_pos;
+
+ if ( delta <= 0 )
+ point->cur_u = hint->cur_pos + FT_MulFix( delta, scale );
+
+ else if ( delta >= hint->org_len )
+ point->cur_u = hint->cur_pos + hint->cur_len +
+ FT_MulFix( delta - hint->org_len, scale );
+
+ else if ( hint->org_len > 0 )
+ point->cur_u = hint->cur_pos +
+ FT_MulDiv( delta, hint->cur_len,
+ hint->org_len );
+ else
+ point->cur_u = hint->cur_pos;
+ }
+ psh3_point_set_fitted( point );
+ }
+ }
+ }
+ }
+
+
+ static void
+ psh3_glyph_interpolate_normal_points( PSH3_Glyph glyph,
+ FT_Int dimension )
+ {
+
+#if 1
+
+ PSH_Dimension dim = &glyph->globals->dimension[dimension];
+ FT_Fixed scale = dim->scale_mult;
+
+
+ /* first technique: a point is strong if it is a local extrema */
+ {
+ FT_UInt count = glyph->num_points;
+ PSH3_Point point = glyph->points;
+
+
+ for ( ; count > 0; count--, point++ )
+ {
+ if ( psh3_point_is_strong( point ) )
+ continue;
+
+ /* sometimes, some local extremas are smooth points */
+ if ( psh3_point_is_smooth( point ) )
+ {
+ if ( point->dir_in == PSH3_DIR_NONE ||
+ point->dir_in != point->dir_out )
+ continue;
+
+ if ( !psh3_point_is_extremum( point ) &&
+ !psh3_point_is_inflex( point ) )
+ continue;
+
+ point->flags &= ~PSH3_POINT_SMOOTH;
+ }
+
+ /* find best enclosing point coordinates */
+ {
+ PSH3_Point before = 0;
+ PSH3_Point after = 0;
+
+ FT_Pos diff_before = -32000;
+ FT_Pos diff_after = 32000;
+ FT_Pos u = point->org_u;
+
+ FT_Int count2 = glyph->num_points;
+ PSH3_Point cur = glyph->points;
+
+
+ for ( ; count2 > 0; count2--, cur++ )
+ {
+ if ( psh3_point_is_strong( cur ) )
+ {
+ FT_Pos diff = cur->org_u - u;;
+
+
+ if ( diff <= 0 )
+ {
+ if ( diff > diff_before )
+ {
+ diff_before = diff;
+ before = cur;
+ }
+ }
+ else if ( diff >= 0 )
+ {
+ if ( diff < diff_after )
+ {
+ diff_after = diff;
+ after = cur;
+ }
+ }
+ }
+ }
+
+ if ( !before )
+ {
+ if ( !after )
+ continue;
+
+ /* we are before the first strong point coordinate; */
+ /* simply translate the point */
+ point->cur_u = after->cur_u +
+ FT_MulFix( point->org_u - after->org_u, scale );
+ }
+ else if ( !after )
+ {
+ /* we are after the last strong point coordinate; */
+ /* simply translate the point */
+ point->cur_u = before->cur_u +
+ FT_MulFix( point->org_u - before->org_u, scale );
+ }
+ else
+ {
+ if ( diff_before == 0 )
+ point->cur_u = before->cur_u;
+
+ else if ( diff_after == 0 )
+ point->cur_u = after->cur_u;
+
+ else
+ point->cur_u = before->cur_u +
+ FT_MulDiv( u - before->org_u,
+ after->cur_u - before->cur_u,
+ after->org_u - before->org_u );
+ }
+
+ psh3_point_set_fitted( point );
+ }
+ }
+ }
+
+#endif /* 1 */
+
+ }
+
+
+ /* interpolate other points */
+ static void
+ psh3_glyph_interpolate_other_points( PSH3_Glyph glyph,
+ FT_Int dimension )
+ {
+ PSH_Dimension dim = &glyph->globals->dimension[dimension];
+ FT_Fixed scale = dim->scale_mult;
+ FT_Fixed delta = dim->scale_delta;
+ PSH3_Contour contour = glyph->contours;
+ FT_UInt num_contours = glyph->num_contours;
+
+
+ for ( ; num_contours > 0; num_contours--, contour++ )
+ {
+ PSH3_Point start = contour->start;
+ PSH3_Point first, next, point;
+ FT_UInt fit_count;
+
+
+ /* count the number of strong points in this contour */
+ next = start + contour->count;
+ fit_count = 0;
+ first = 0;
+
+ for ( point = start; point < next; point++ )
+ if ( psh3_point_is_fitted( point ) )
+ {
+ if ( !first )
+ first = point;
+
+ fit_count++;
+ }
+
+ /* if there are less than 2 fitted points in the contour, we */
+ /* simply scale and eventually translate the contour points */
+ if ( fit_count < 2 )
+ {
+ if ( fit_count == 1 )
+ delta = first->cur_u - FT_MulFix( first->org_u, scale );
+
+ for ( point = start; point < next; point++ )
+ if ( point != first )
+ point->cur_u = FT_MulFix( point->org_u, scale ) + delta;
+
+ goto Next_Contour;
+ }
+
+ /* there are more than 2 strong points in this contour; we */
+ /* need to interpolate weak points between them */
+ start = first;
+ do
+ {
+ point = first;
+
+ /* skip consecutive fitted points */
+ for (;;)
+ {
+ next = first->next;
+ if ( next == start )
+ goto Next_Contour;
+
+ if ( !psh3_point_is_fitted( next ) )
+ break;
+
+ first = next;
+ }
+
+ /* find next fitted point after unfitted one */
+ for (;;)
+ {
+ next = next->next;
+ if ( psh3_point_is_fitted( next ) )
+ break;
+ }
+
+ /* now interpolate between them */
+ {
+ FT_Pos org_a, org_ab, cur_a, cur_ab;
+ FT_Pos org_c, org_ac, cur_c;
+ FT_Fixed scale_ab;
+
+
+ if ( first->org_u <= next->org_u )
+ {
+ org_a = first->org_u;
+ cur_a = first->cur_u;
+ org_ab = next->org_u - org_a;
+ cur_ab = next->cur_u - cur_a;
+ }
+ else
+ {
+ org_a = next->org_u;
+ cur_a = next->cur_u;
+ org_ab = first->org_u - org_a;
+ cur_ab = first->cur_u - cur_a;
+ }
+
+ scale_ab = 0x10000L;
+ if ( org_ab > 0 )
+ scale_ab = FT_DivFix( cur_ab, org_ab );
+
+ point = first->next;
+ do
+ {
+ org_c = point->org_u;
+ org_ac = org_c - org_a;
+
+ if ( org_ac <= 0 )
+ {
+ /* on the left of the interpolation zone */
+ cur_c = cur_a + FT_MulFix( org_ac, scale );
+ }
+ else if ( org_ac >= org_ab )
+ {
+ /* on the right on the interpolation zone */
+ cur_c = cur_a + cur_ab + FT_MulFix( org_ac - org_ab, scale );
+ }
+ else
+ {
+ /* within the interpolation zone */
+ cur_c = cur_a + FT_MulFix( org_ac, scale_ab );
+ }
+
+ point->cur_u = cur_c;
+
+ point = point->next;
+
+ } while ( point != next );
+ }
+
+ /* keep going until all points in the contours have been processed */
+ first = next;
+
+ } while ( first != start );
+
+ Next_Contour:
+ ;
+ }
+ }
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** HIGH-LEVEL INTERFACE *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ FT_Error
+ ps3_hints_apply( PS_Hints ps_hints,
+ FT_Outline* outline,
+ PSH_Globals globals,
+ FT_Render_Mode hint_mode )
+ {
+ PSH3_GlyphRec glyphrec;
+ PSH3_Glyph glyph = &glyphrec;
+ FT_Error error;
+#ifdef DEBUG_HINTER
+ FT_Memory memory;
+#endif
+ FT_Int dimension;
+
+
+#ifdef DEBUG_HINTER
+
+ memory = globals->memory;
+
+ if ( ps3_debug_glyph )
+ {
+ psh3_glyph_done( ps3_debug_glyph );
+ FT_FREE( ps3_debug_glyph );
+ }
+
+ if ( FT_NEW( glyph ) )
+ return error;
+
+ ps3_debug_glyph = glyph;
+
+#endif /* DEBUG_HINTER */
+
+ error = psh3_glyph_init( glyph, outline, ps_hints, globals );
+ if ( error )
+ goto Exit;
+
+ glyph->do_horz_hints = 1;
+ glyph->do_vert_hints = 1;
+
+ glyph->do_horz_snapping = FT_BOOL( hint_mode == FT_RENDER_MODE_MONO ||
+ hint_mode == FT_RENDER_MODE_LCD );
+
+ glyph->do_vert_snapping = FT_BOOL( hint_mode == FT_RENDER_MODE_MONO ||
+ hint_mode == FT_RENDER_MODE_LCD_V );
+
+ for ( dimension = 0; dimension < 2; dimension++ )
+ {
+ /* load outline coordinates into glyph */
+ psh3_glyph_load_points( glyph, dimension );
+
+ /* compute local extrema */
+ psh3_glyph_compute_extrema( glyph );
+
+ /* compute aligned stem/hints positions */
+ psh3_hint_table_align_hints( &glyph->hint_tables[dimension],
+ glyph->globals,
+ dimension,
+ glyph );
+
+ /* find strong points, align them, then interpolate others */
+ psh3_glyph_find_strong_points( glyph, dimension );
+ psh3_glyph_interpolate_strong_points( glyph, dimension );
+ psh3_glyph_interpolate_normal_points( glyph, dimension );
+ psh3_glyph_interpolate_other_points( glyph, dimension );
+
+ /* save hinted coordinates back to outline */
+ psh3_glyph_save_points( glyph, dimension );
+ }
+
+ Exit:
+
+#ifndef DEBUG_HINTER
+ psh3_glyph_done( glyph );
+#endif
+
+ return error;
+ }
+
+
+/* END */